There was a class assignment to come up with characters for a game pitch. My concept was based on the idea of resource acquisition where the players gather offerings for their team "Goddess" while fighting each other for access to nodes. Food items are fed to their team NPC, or eaten by the player to upgrade their avatar, while treasure items are stored at the team base - to incentivize players to raid one another's keep. If certain requirements are met the goddess NPCs would become combatants and attack enemy goddesses or players, in that order of importance.